Digital transformation of an obsolete computer station system into a modernized architecture based on handheld devices to control all the operations within a logistics-company warehouse in Spain. I had the opportunity to work closely with the operators to see their needs and observe the different user cases directly. I even sketched some of the wireframes up on a crane next to the worker, looking at what they were doing. By the time I started working on the visual design, Google had introduced its design system, Material Design, and I used it as a base to build the layouts of this app. The company increased revenue by 5 to 10% annually until its shutdown during the COVID-19 pandemic.
UX Research, UX Design, UI Design
My small design/development boutique was contacted by some fellow partners to collaborate on this project. We were a team of six people, one account manager, four developers, and one designer, who was me. InLog needed to modernize their process from A to Z, starting even with the logo, which I refreshed myself.
Constant contact with the actual/specific users of the tool was vital to success. Not only programmed interviews but daily conversations and observation sessions took place with several operators and supervisors. I utilized the insights from these sessions to create role definitions and empathy maps.
I crafted multiple user flows depending on the role, specific functions, and other flowcharts, trying to understand the process flows inherent to this warehouse.
It was rare in this project, but I did some storyboarding at the beginning. Afterward, I learned that for this project in particular, it was easier and faster to draft wireframes directly, with the help of the users themselves.
Engaging in swift sketching enabled me to delve into prevalent design patterns across the application, enabling me to discern which patterns should be incorporated into Inlog for a sense of familiarity. This approach also aided in pinpointing screen types with versatile potential and intuitive swiping/touch gestures.
I wireframed the entire application, and these are just some examples of the work, along with the final visual design. At the very beginning, I was considering other types of look and feel. Then, it was when Google's Material Design launched at that precise time, and I took advantage of it by using it as the base for the tool's design and interactions.
I approached the project with the initial assumption that it would involve a straightforward transition from the outdated system to a contemporary and visually appealing application. However, I swiftly realized that the legacy system was inadequate and innacurate in addressing all the necessary functions for both operators and supervisors.
Direct observation of a "typical day in the life of an operator" significantly streamlined my work compared to assuming behaviors from a biased standpoint.
Individuals reach the same destination through various routes and directions, necessitating consideration of these factors when designing.